Archivo:Two-Slit Diffraction.png
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Este archivo es de Wikimedia Commons y puede usarse en otros proyectos. La descripción en su página de descripción del archivo se muestra debajo.
Resumen
| DescripciónTwo-Slit Diffraction.png |
English: This is a drawing explaining two-slit diffraction: Planar wavefronts with wavelength λ (straight, vertical blue lines in the left-hand side of the image) arrives from the left at a barrier (thick yellow line) which have two slits or holes in it, at a distance d from each other. On the right-hand side of the barrier, the circular wavefronts that "leak" through the slits interfere with one another. This causes the light to scatter so that in certain directions, called orders (gray arrows labeled m0, m1, and m2), the light "concentrates" in beams while little or no light is emitted in the directions in between these orders.
This image was rendered using the Persistence Of Vision Raytracer (POV-Ray for short) and the image description below. Note that to render this image, your POV-Ray installation needs to have access to the TrueType™ fonts timesbi.ttf (Times New Roman, bold & italic), timesbd.ttf (Times New Roman, bold), and symbols.ttf (various symbols, including greek letters), in order to render the white letters and numbers shown in the image. |
| Fecha | |
| Fuente | Trabajo propio |
| Autor | Peo~commonswiki |
| PNG desarrollo InfoField |
Licencia
Yo, titular de los derechos de autor de esta obra, la publico en los términos de las siguientes licencias:
| Se autoriza la copia, distribución y modificación de este documento bajo los términos de la licencia de documentación libre GNU, versión 1.2 o cualquier otra que posteriormente publique la Fundación para el Software Libre; sin secciones invariables, textos de portada, ni textos de contraportada. Se incluye una copia de la dicha licencia en la sección titulada Licencia de Documentación Libre GNU.http://www.gnu.org/copyleft/fdl.htmlGFDLGNU Free Documentation Licensetruetrue |
| Este archivo se encuentra bajo la licencia Creative Commons Genérica de Atribución/Compartir-Igual 3.0. | ||
| ||
| Esta etiqueta de licencia fue agregada a este archivo como parte de la actualización de la licencia GFDL.http://creativecommons.org/licenses/by-sa/3.0/CC BY-SA 3.0Creative Commons Attribution-Share Alike 3.0truetrue |
Puedes usar la licencia que prefieras.
Image description for use in POV-Ray
/*
================================================
Two-Slit Diffraction
------------------------------------------------
Created by Søren Peo Pedersen - see my user page
at http://da.wikipedia.org/wiki/Bruger:Peo
================================================
*/
#declare WavefrontColor=<.2,.4,1>; // Wavefronts (default: blue)
#declare BarrierColor=<1,.8,.2>; // Barrier (default: Yellow)
union { // The barrier with two slits in it:
box {<-.1,.6,-.01>,<.1,5,.01>} // Part above the slits
box {<-.1,-.4,-.01>,<.1,+.4,.01>} // Part between the slits
box {<-.1,-5,-.01>,<.1,-.6,.01>} // Part below the slits
pigment {color rgb BarrierColor} finish {ambient 1}
}
#local Cnt=1; // Loop that puts some wavefront lines
#while (Cnt<5) // to the left of the barrier
cylinder {<(.5-Cnt)*0.37,-5,0>,<(.5-Cnt)*0.37,5,0>,.02
pigment {color rgb WavefrontColor} finish {ambient 1}}
#local Cnt=Cnt+1;
#end
// Arrows to indicate the directions of diffraction orders:
#macro OrderArrow(Start,End,Direction) // Macro to render one arrow
union {
triangle {<End,0,.01>,<End-1,-.3,.01>,<End-1,.3,.01>} // Forms an arrow
triangle {<End-1,-.1,.01>,<End-1,.1,.01>,<Start,.1,.01>} // stretching from
triangle {<End-1,-.1,.01>,<Start,.1,.01>,<Start,-.1,.01>} // Start to End a-
pigment {color rgb .6} // long the +X ax-
finish {ambient 1} // is, then turns
rotate <0,0,Direction> // it to Direction
}
#end
// Use the above macro to indicate 0th thru 2nd order diffraction:
#object {OrderArrow(1.3,3.3,47.73141557)} // 2nd order upwards
#object {OrderArrow(1,5.7,21.71561728)} // 1st order upwards
#object {OrderArrow(.5,5.4,0)} // 0th order horizontal
#object {OrderArrow(1,5.7,-21.71561728)} // 1st order downwards
#object {OrderArrow(1.3,3.3,-47.73141557)} // 2nd order downwards
// "m=(number)" legends at each diffraction order
#macro Mlig(Number) // Macro to render "m=" in bold italic, followed
union { // by the given Number in bold non-italic
text {ttf "timesbi.ttf" "m=",.01,0}
text {ttf "timesbd.ttf" str(Number,0,0),.01,0 translate <1.4,0,0>}
pigment {color rgb 1}
finish {ambient 1}
scale .6
translate <0,0,-.2>
}
#end
// Use the above macro to label each order of diffraction:
#object {Mlig(2) translate <.3,1.95,0>} // 2nd opder upwards
#object {Mlig(1) translate <3.1,1.8,0>} // 1st order upwards
#object {Mlig(0) translate <4,-.65,0>} // 0th order
#object {Mlig(1) translate <3.1,-2.1,0>} // 1st order downwards
#object {Mlig(2) translate <.3,-2.3,0>} // 2nd order downwards
// Angle-measuring "arcs" to indicate angles of diffraction:
#macro Angle(Degrees,Index,Radius)
union {
difference { // The arc part:
cylinder {<0,0,-.1>,<0,0,-.11>,Radius} // A cylinder, whose cur-
plane {<0,Degrees,0>,0} // ved surface defines the
plane {<0,-Degrees,0>,0 rotate <0,0,Degrees>} // arc, then parts of it
pigment { // are cut away using pla-
cylindrical // ne. Then it gets a cy-
color_map { // lindrical pigment thats
[0 color rgbt <1,1,1,0.5>] // transparent at the cen-
[0.2 color rgbt <1,1,1,0.75>] // ter so you only see it
[1 color rgbt <1,1,1,1.0>] // out near the curved
} // part.
rotate <90,0,0>
scale Radius
}
finish {ambient 1}
}
union { // "Nametag"; Greek "theta" with the given Index number:
text {ttf "symbol.ttf","q",0.1,0 pigment {color rgb 1} finish {ambient 1} scale .6 translate <-.2,-.2,0>}
text {ttf "timesbd.ttf",str(Index,0,0),0.1,0 pigment {color rgb 1} finish {ambient 1} scale .4 translate <.1,-.3,0>}
translate <(Radius+.3)*cos(radians(Degrees/2)),(Radius+.3)*sin(radians(Degrees/2)),-.2>
}
}
#end
// Use the above macro to indicate the angles of diffraction:
#object {Angle( 21.71561728,1,3)} // Show 1st order diffraction angle upwards
#object {Angle(-47.73141557,2,1.6)} // Show 2nd order diffraction angle downwards
#local Hole=-.5; // Loop run twice; once for
#while (Hole<1) // each slit in the barrier.
box {<-.6,Hole-.02,-.2>,<-.2,Hole+.02,-.1> // Little lines and
pigment {color rgb 1} finish {ambient 1} // triangular arrow-
} // heads showing the
triangle { // distance between
<-.5,Hole*.98,-.2>,<-.4,Hole*.5,-.2>,<-.6,Hole*.5,-.2> // the two slits in
pigment {color rgb 1} finish {ambient 1} // the barrier.
}
#local Cnt=1; // Loop run "several" (20) times to render concentric
#while (Cnt<20) // wavefronts emanating from each slit in the barrier:
difference {
torus {(Cnt-.5)*0.37,.02} // Torus to form the arc, minus a plane to
plane {<1,0,0>,.1} // cut away part of arc left of the barrier
pigment {color rgb WavefrontColor} finish {ambient 1}
rotate <90,0,0> translate <0,Hole,0>
}
#local Cnt=Cnt+1;
#end
#local Hole=Hole+1;
#end
union { // Various letters and arrowheads:
text {ttf "timesbi.ttf","d",0.1,0 // The "d" representing the distance
scale .6 translate <-.66,-.2,-.2>} // between the slits in the barrier
text {ttf "symbol.ttf","l",0.1,0 // Greek letter "lambda" representing
scale .6 translate <-.89,1.5,-.2>} // the wavelength
triangle {<-0.525,1.7,0>,<-0.325,1.6,0>,<-0.325,1.8,0>} // Arrowheads left and
triangle {<-0.955,1.7,0>,<-1.155,1.6,0>,<-1.155,1.8,0>} // right of "lambda"
pigment {color rgb 1} finish {ambient 1}
}
camera { // Viewpoint:
orthographic // No perspective
location <2.1,0,-5> // Looking from this position
look_at <2.1,0,0> // Looking towards this position
}
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25 dic 2005
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| Fecha y hora | Miniatura | Dimensiones | Usuario | Comentario | |
|---|---|---|---|---|---|
| actual | 13:45 25 dic 2005 | 1280 × 1024 (291 kB) | wikimediacommons>Peo~commonswiki | This is a drawing explaining two-slit diffraction: Planar wavefronts with wavelength ''λ'' (straight, vertical blue lines in the left-hand side of the image) arrives from the left at a barrier (thick yellow line) which have two slits or holes in it |
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